Spin the Arrow (Phone Spinner for Dares & Turn Order)

Lay your phone in the middle and flick the arrow to pick someone. Choose an arrow, bottle, pencil or compass, add names or dares around the edge, with tick sounds and screen wake lock.

Flick the arrow with your finger, or tap the board

How it works

  1. Put the phone flat in the middle of the table and gather around.
  2. Flick the arrow with your finger. It launches in that direction at that speed, then slows down and stops. Tapping the board or pressing Spin works too.
  3. Whoever the tip points at is up. Phones that support vibration give a short buzz when it stops.

With Keep screen on enabled, the display won't dim while the phone sits in the middle of the group. Full screen blows the board up to fill the display (not available in iPhone Safari).

Names or dares around the edge

Turn on Put names or dares around the edge and list up to 12 entries, separated by commas or new lines. They're spaced evenly around the board, and when the arrow stops the closest one pops out with "Sam!". Use dares instead of names and it doubles as a forfeit spinner; the Sample dares button fills some in for you. With six entries each one owns a 60° slice.

Does spinning harder change the result?

No. Your flick only sets the starting speed. How many turns it makes and where it stops are decided with a cryptographic random number the moment you let go (3 to 6 full turns plus 0–359.9°). The arrow then slows at a steady rate, like a real bottle on a table, so no amount of technique lets you aim it at a friend.

Pointers and sound

Pick an arrow, a bottle, a pencil or a compass needle. For the bottle it's the neck that counts, and for the compass it's the red end. Turn on Tick sound for a click every time the arrow passes a slot. Prefer a spinning wheel instead of a spinning arrow? Use the wheel spinner. To settle a full turn order at once, try the ladder game.